

The catalog is constantly updated with new beautiful photos Kenshi (Mortal Kombat)" and original pictures.Īttention! All wallpapers of Kenshi (Mortal Kombat) on the site were found freely distributed on the Internet or downloaded by our users and are presented for informational purposes only. both to a computer and to a mobile phone via mob.org. Now you can set a new wallpaper for your screen saver or lock screen. And of course, some skills don't have feasible ways to be artificially trained using contraptions and dummies.How to download free pictures for your phone wallpaper Kenshi (Mortal Kombat):Ĭhoose your favorite from thousands of beautiful vertical pictures Kenshi (Mortal Kombat) in the highest quality, click download to your phone or computer. Properly Organized: All contraptions are where they should be in the building menu - in the "Training" tab, separated by skill type - just like vanilla.Ĭontraptions for training Attributes, Science skills, Trade skills, and the remaining combat related skills have been considered. I believe that being able to artificially train many of these skills goes against Kenshi's apparent design principle of only being able to use dummies to train "risky" skills.No more waiting 8 hours for a Mk.II, then 3 hours for a Mk.III! This is based on the average research requirements, costs, and times of the vanilla training dummies. Mk.IIIs require tech level 4, cost 6 books and take 8 hours. Mk.IIs require tech level 2, cost 4 books, and take 6 hours. Consistent Research: Mk.Is require tech level 1, cost 2 books, and take 4 hours before modifiers.No more radically cheap or expensive training contraptions! This is based on the vanilla "Training Dummy MkIII" and "Training Turret MkIII". Mk.IIIs additionally costs an electrical component and consume 2 power. Consistent Construction Costs: Mk.I contraptions cost 4 Iron Plates.

Attack Training Dummy Mk.I, Lockpicking Training Box Mk.II, Turret Training Replica Mk.III)

Combat skills can be trained up to levels 10 (Mk.I), 15 (Mk.II), and 20 (Mk.III). Reworked Trainable Levels: Non-combat skills can be trained up to levels 10 (Mk.I), 20 (Mk.II), and 30 (Mk.III).More Skills: Adds researchable Mk.I, Mk.II, and Mk.III dummies for (Melee) Defense, Dodge, Martial Arts, and Crossbows.
